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The Lab

Know why you lost.
Then lab it.

Track your matches and rank, set goals for the matchups that beat you, and keep your combos, oki, and notes in one place.

The Lab dashboard: win rate 278–212, 490 matches, Diamond 3 rank, and recent Ken and Cammy sessions

Hello! I like to improve at things in structured, thought out ways. Originally I wanted just to build something for myself to track my matchup spreads and store some notes when picking up a new game. I pretty quickly got carried away and kept adding more functionality as ideas came to me.

The Lab is still in early beta and being tested with friends. If you're interested in trying it you're more than welcome, but expect the odd behaviour, occasional breakages, and for things to change. If you notice a bug, or just have a feature request, use Send feedback in the app menu.

Cheers,
Schaddy

Log every match in a few taps.

Record ranked matches, casuals, tournament sets, and money matches, grouped into sessions as you play. Merge or split sessions when the grouping is off, and see your record in the matchup before you save the result.

Match history: synced ranked matches with characters, set score, rank, and LP change per match

Works with Street Fighter 6, Tekken 8, Guilty Gear -Strive-, Granblue Fantasy Versus: Rising, and Under Night In-Birth II. Optionally sync ranked matches from Street Fighter 6, Tekken 8, and Guilty Gear -Strive-.

Find the matchup that's eating your points.

See your win rate against every character, how it's trending, and what changed after you took notes.

Ken vs JP matchup detail: 58.6% win rate over 29 matches, +220 LP over 90 days
  1. Your win rate, with the likely range for how many games you've played.
  2. The LP you've won or lost in this matchup over 90 days.
  3. Compare a matchup with the rest of your matchups.

Notes that are easy on the eyes.

Combos show up as readable inputs, with your oki and matchup plans alongside.

  • 2LK>2LP>5LPxx623HPLight confirm, anywhere. 1490 damage.
  • 2HP>2MPxx623HPPunish Counter. 2780 damage.
  • 5HPxxDRC>5HP>2MPxxDRC>5HP>5MP~HPxxKK~623K>SA3Punish Counter, 6 Drive bars and Super Art 3. 5306 damage.
Ken vs JP game plan note on a phone: JP's key tools and the punishes for each

Know when to queue, and when to stop.

See your best hours to play, how long you can go before results drop, and get optional tilt alerts and break reminders.

Session insights: optimal session length and best and worst hours to play

Get feedback on the exact moment.

Post a replay and friends comment right on the timeline, tagged by what each note is about.

Ken vs Akuma replay with three timestamped comments from friends on defense and Drive Impact

Bring your friends.

Start a club with a message board, an activity feed, and shared events. Run a Ladder Race or a Matchup Bounty, and standings update as everyone plays.

October Ladder Race: live standings by LP gained with each player's character

Built for the phone next to your stick.

Log a match between games, or check the matchup while the next one loads.

Logging a match on a phone: choosing the opponent's character

Your training stays yours.

Share your profile, matches, and stats with friends and club members, or keep them to yourself. Download all your matches, sessions, notes, and goals, and clear your match history or delete your account any time.

HERE COMES A NEW CHALLENGER

Play with a plan.

Create your account